x = 699

CardStat = x
{
global.CardName[CardStat] = 'Aurora Ribbon Pigeon'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary/Stand Trigger'
}

CardStat = x+1
{
global.CardName[CardStat] = 'Bouquet Toss Messenger'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Draw Trigger'
}

CardStat = x+2
{
global.CardName[CardStat] = 'Critical Hit Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Critical Trigger

ACT [R]: [Put this unit into your soul] Choose up to one of your Angel Feather, and that unit gets power +3000 until end of turn.'
}

CardStat = x+3
{
global.CardName[CardStat] = 'Happy Bell, Nociel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Stand Trigger

CONT [R]: If you have an Angel Feather Vanguard, this unit has the following ability: "ACT [R]: [Move this unit to soul & choose an Angel Feather from your hand, send it to damage zone] Choose a card from your damage zone and add it to your hand."'
}

CardStat = x+4
{
global.CardName[CardStat] = 'Hope Child, Turiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: Pioneer (When another unit from the same clan rides this unit, you may call it to Rear-guard circle.)

CONT [R]: If you have an Angel Feather Vanguard, this unit gets "ACT [R]: [Counter Blast 1 & Put this unit into your soul & choose an Angel Feather from your hand, and put it into your damage zone] Choose a card from your damage zone, and put it into your hand".'
}

CardStat = x+5
{
global.CardName[CardStat] = 'Miracle Feather Nurse'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: When a card named "Heavenly Injector" rides this unit, look at up to seven cards from the top of your deck, search for up to one card named "Cosmo Healer, Ergodiel" or "Fate Healer, Ergodiel" from among them, reveal it to your opponent, put it into your hand, and shuffle your deck. 

AUTO: When an Angel Feather other than a card named "Heavenly Injector" rides this unit, you may call this card to Rear-guard circle.'
}

CardStat = x+6
{
global.CardName[CardStat] = 'Rocket Dash Unicorn'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary/Critical Trigger'
}

CardStat = x+7
{
global.CardName[CardStat] = 'Sunny Smile Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Heal Trigger

AUTO: Pioneer (When another unit from the same clan rides this unit, you may call it to Rear-guard circle.)

AUTO [R]: When this unit boosts, the boosted unit gets power +3000 until end of that battle, and at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.'
}

CardStat = x+8
{
global.CardName[CardStat] = 'Thermometer Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: Pioneer (When another unit from the same clan rides this unit, you may call it to Rear-guard circle.)

ACT [R]: [Counter Blast 1 & Put this unit into your soul] Look at up to five cards from the top of your deck, search for up to one grade 3 or greater Angel Feather from among them, reveal it to your opponent, put it into your hand, and shuffle your deck.'
}

CardStat = x+9
{
global.CardName[CardStat] = 'Battle Cupid, Nociel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: [Choose an Angel Feather from your hand, and put it into your damage zone] When this unit is placed on Guardian circle, if you have an Angel Feather Vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.'
}

CardStat = x+10
{
global.CardName[CardStat] = 'Burst Shot, Bethnael'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary'
}

CardStat = x+11
{
global.CardName[CardStat] = 'Carrier of the Life Water'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary

AUTO [R]: When an attack hits a Vanguard during the battle that this unit boosted an Angel Feather, you may return this unit to your hand.'
}

CardStat = x+12
{
global.CardName[CardStat] = 'Clutch Rifle Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO [R]: When this unit boosts an Angel Feather Vanguard, if the number of cards in your damage zone is more than or equal to your opponents, the boosted unit gets power +4000 until end of that battle.'
}

CardStat = x+13
{
global.CardName[CardStat] = 'Doctoroid Micross'
global.CardText[CardStat] = 'Angel Feather/Workeroid/United Sanctuary

AUTO: [Counter Blast 1] When this unit is placed on Vanguard or Rear-guard circle, if you have an Angel Feather Vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of the end phase of that turn, choose a card from your damage zone, return it to your deck, and shuffle your deck.'
}

CardStat = x+14
{
global.CardName[CardStat] = 'Heavenly Injector'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

CONT [V]: If you have a card named "Miracle Feather Nurse" in your soul, this unit gets power +1000. 

AUTO: [Choose an Angel Feather from your hand, and put it into your damage zone] When a card named "Fate Healer, Ergodiel" rides this unit, if you have a card named "Miracle Feather Nurse" in your soul, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.'
}

CardStat = x+15
{
global.CardName[CardStat] = 'Lancet Shooter'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

ACT [V/R]: [Counter Blast 1] This unit gets power +1000 until end of turn.'
}

CardStat = x+16
{
global.CardName[CardStat] = 'Lightning Charger'
global.CardText[CardStat] = 'Angel Feather/Human/United Sanctuary

AUTO [R]: [Soul Blast 1] When this unit boosts a unit named "Circular Saw, Kiriel", you may pay the cost. If you do, the boosted unit gets power +5000 until end of that battle.'
}

CardStat = x+17
{
global.CardName[CardStat] = 'Pure Keeper, Requiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: [Choose an Angel Feather from your hand, and discard it] When this unit is placed on Guardian circle, you may pay the cost. If you do, choose one of your Angel Feather that is being attacked, and that unit cannot be hit until end of that battle.'
}

CardStat = x+18
{
global.CardName[CardStat] = 'Thousand Ray Pegasus'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary

AUTO [V/R]: When a card is put into your damage zone, if you have an Angel Feather Vanguard, this unit gets power +2000 until end of turn.'
}

CardStat = x+19
{
global.CardName[CardStat] = 'Core Memory, Armaros'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO [V/R]: [Counter Blast 2] When this units attack hits, if you have an Angel Feather Vanguard, you may pay the cost. If you do, draw a card.'
}

CardStat = x+20
{
global.CardName[CardStat] = 'Doctoroid Mecharos'
global.CardText[CardStat] = 'Angel Feather/Workeroid/United Sanctuary

AUTO: [Counter Blast 1] When this unit is placed on Vanguard or Rear-guard circle, if you have an Angel Feather Vanguard, you may pay the cost. If you do, put the top card of your deck into your damage zone, and at the beginning of the end phase of that turn, choose a card from your damage zone, return it to your deck, and shuffle your deck.'
}

CardStat = x+21
{
global.CardName[CardStat] = 'Fate Healer, Ergodiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

CONT [V]: If you have a card named "Heavenly Injector" in your soul, this unit gets power +1000. 

AUTO: [Choose two Angel Feather from your hand, and put them into your damage zone] When a card named "Cosmo Healer, Ergodiel" rides this unit, if you have a card named "Heavenly Injector" in your soul, you may pay the cost. If you do, choose two cards from your damage zone, and put them into your hand.'
}

CardStat = x+22
{
global.CardName[CardStat] = 'Gattling Shot, Barbiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary'
}

CardStat = x+23
{
global.CardName[CardStat] = 'Holy Zone, Penemue'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: When this unit intercepts, if you have an Angel Feather Vanguard, this unit gets shield +5000 until end of that battle.'
}

CardStat = x+24
{
global.CardName[CardStat] = 'Iron Heart, Mastema'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO [V/R]: When this unit attacks, if the number of cards in your damage zone is more than or equal to your opponents, this unit gets power +3000 until end of that battle.'
}

CardStat = x+25
{
global.CardName[CardStat] = 'Love Machine Gun, Nociel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: [Choose an Angel Feather from your hand, and put it into your damage zone] When this unit is placed on Rear-guard circle, if you have an Angel Feather Vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand.'
}

CardStat = x+26
{
global.CardName[CardStat] = 'Million Ray Pegasus'
global.CardText[CardStat] = 'Angel Feather/High Beast/United Sanctuary

AUTO [V/R]: When a card is put into your damage zone, if you have an Angel Feather Vanguard, this unit gets power +2000 until end of turn.'
}

CardStat = x+27
{
global.CardName[CardStat] = 'Chief Nurse, Shamsiel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage): [Choose an Angel Feather from your hand, and put it into your damage zone] When this unit attacks a Vanguard, you may pay the cost. If you do, choose a card from your damage zone, and put it into your hand. 

AUTO [V]: When a card is put into your damage zone, this unit gets power +2000 until end of turn.'
}

CardStat = x+28
{
global.CardName[CardStat] = 'Circular Saw, Kiriel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO [V]: Limit Break 4 (This ability is active if you have four or more damage): When this unit attacks a Vanguard, this unit gets power +5000 until end of that battle. 

AUTO: [Counter Blast 1] When this unit is placed on Vanguard circle, you may pay the cost. If you do, choose a face-up Angel Feather from your damage zone, call it to Rear-guard circle, and put the top card of your deck face-down into your damage zone.' 
}

CardStat = x+29
{
global.CardName[CardStat] = 'Cosmo Healer, Ergodiel'
global.CardText[CardStat] = ' Angel Feather/Angel/United Sanctuary

CONT [V]: If you have a card named "Fate Healer, Ergodiel" in your soul, this unit gets power +1000. 

AUTO [V]: [Counter Blast 2 & Choose a card named "Cosmo Healer, Ergodiel" from your hand, and discard it] When this units attack hits a Vanguard, you may pay the cost. If you do, choose a card from your damage zone, and heal it.'
}

CardStat = x+30
{
global.CardName[CardStat] = 'Drill Bullet, Geniel'
global.CardText[CardStat] = ' Angel Feather/Angel/United Sanctuary

AUTO [V/R]: When this unit attacks a Vanguard, if you have an Angel Feather Vanguard, this unit gets power +2000 until end of that battle.'
}

CardStat = x+31
{
global.CardName[CardStat] = 'Mobile Hospital, Feather Palace'
global.CardText[CardStat] = ' Angel Feather/Golem/United Sanctuary

AUTO [V]: At the beginning of your main phase, Soul Charge 1, and this unit gets power +2000 until the end of turn. 

AUTO [V]: [Soul Blast 8 & Counter Blast 5] When this units attack hits a Vanguard, you may pay the cost. If you do, choose a card in your damage zone for each of your Angel Feather Rear-guards, and heal them.'
}

CardStat = x+32
{
global.CardName[CardStat] = 'Pulse Wave, Adriel'
global.CardText[CardStat] = ' Angel Feather/Angel/United Sanctuary

AUTO [V/R]: When this unit is boosted by an Angel Feather, this unit gets power +2000 until end of that battle.'
}

CardStat = x+33
{
global.CardName[CardStat] = 'The Phoenix, Calamity Flame'
global.CardText[CardStat] = ' Angel Feather/Salamander/United Sanctuary

AUTO [V/R]: When a card is put into your damage zone, if you have an Angel Feather Vanguard, this unit gets power +2000 until end of turn.'
}


// Angel Feather Add

x = 910

CardStat = x
{
global.CardName[CardStat] = 'Crimson Heart, Nahas'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: Pioneer (When another unit from the same clan rides this unit, you may call it to Rear-guard circle.)

ACT [R]: [Put this unit into your soul & Choose a unit named "Crimson Mind, Baruch" from your Rear-guard circle, and put it into your soul] If you have a unit named "Crimson Drive, Aphrodite" on your Vanguard circle, search your deck for up to one card named "Crimson Impact, Metatron", ride it, and shuffle your deck.'
}


CardStat = x+1
{
global.CardName[CardStat] = 'Fever Therapy Nurse'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Draw Trigger

ACT [Damage zone]: [Turn this card face-down] Choose one of your Angel Feather Vanguard, and that unit gets power +3000 until end of turn.'
}

CardStat = x+2
{
global.CardName[CardStat] = 'Rampage Cart Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary/Critical Trigger'
}

CardStat = x+3
{
global.CardName[CardStat] = 'Crimson Mind, Baruch'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

ACT [Damage zone]: [Turn this card face-down] Choose one of your Angel Feather Vanguard, and it gets power +3000 until end of turn.'
}


CardStat = x+4
{
global.CardName[CardStat] = 'Candle Light Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO [R]: [Choose a card from your hand, and discard it] When an attack hits during the battle that this unit boosted, you may pay the cost. If you do, draw a card.'
}


CardStat = x+5
{
global.CardName[CardStat] = 'Emergency Vehicle'
global.CardText[CardStat] = 'Angel Feather/Workeroid/United Sanctuary

AUTO: [Counter Blast 1] When this unit is placed on Guardian circle, if you have an Angel Feather Vanguard, you may pay the cost. If you do, this unit gets shield +5000 until end of that battle.'
}


CardStat = x+6
{
global.CardName[CardStat] = 'Crimson Drive, Aphrodite'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

ACT [Damage zone]: [Turn this card face-down] Choose one of your Angel Feather Vanguards, and that unit gets power +3000 until end of turn.'
}


CardStat = x+7
{
global.CardName[CardStat] = 'Examine Angel'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO: When this unit is placed on Vanguard or Rear-guard circle, reveal the top card of your deck. If the revealed card is a grade 1 or 2 Angel Feather, call that card to Rear-guard circle, and if it is not, shuffle your deck.'
}


CardStat = x+8
{
global.CardName[CardStat] = 'Crimson Impact, Metatron'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

ACT [V]: Limit Break 4 (This ability is active if your have 4 or more damage) [Counter Blast 1 & Choose two of your Angel Feather Rear-guards, and put them into your damage zone] Choose two face-up Angel Feather from your damage zone, and call them to separate Rear-guard circles. This ability can only be used once per turn.

AUTO [V]: When this unit attacks a Vanguard, this unit gets power +3000 until the end of that battle.'
}


CardStat = x+9
{
global.CardName[CardStat] = 'Medical Gunner, Hermieres'
global.CardText[CardStat] = 'Angel Feather/Angel/United Sanctuary

AUTO [R]: [Counter Blast 1 & Put this unit into your damage zone] When this unit attacks hits a Vanguard, if you have an Angel Feather Vanguard, you may pay the cost. If you do, choose one face-up Angel Feather from your damage zone other than a card named "Medical Gunner, Hermieres", and call it to Rear-guard circle.'
}




CardStat = x+10
{
global.CardName[CardStat] = 'Mobile Hospital, Elysion'
global.CardText[CardStat] = 'Angel Feather/Golem/United Sanctuary

AUTO [V]: [Choose an Angel Feather from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets power +6000 until end of that battle.

AUTO [R]: [Choose an Angel Feather from your hand, and discard it] When this unit attacks, you may pay the cost. If you do, this unit gets power +3000 until end of that battle.'
}

